Friday, February 24, 2012

Saturday Lessons pt. 1: QCF + CONCORD

If I have a particular talent for anything, it is the ability to quickly process and comprehend new ideas and information.  A side effect of this talent is that I learn things quickly, and do not need repetition or reinforcement to learn the lesson that a particular experience teaches.  I make it a personal goal of mine to learn from mistakes and incorporate those lessons into future action.  I will make mistakes, but I refuse to make the same mistake twice.

Tying this into EVE, my current interest is in developing my PVP skills.  I refer not only to my training (which has now been organized into a four month gunnery support and spaceship command skill regimen), but rather more to accumulating the knowledge and experience necessary to be a competent pilot.  I have found that this is something that a lot of pilots neglect, either because they do not grasp the importance of piloting skills, or they believe such skills to be unnecessary.  Granted, a ninja salvager does not need expert piloting skills to salvage a mission, and a ninja ganker does not need expert piloting skills to bring down a mission bear.  After all, most mission bear ganks are won in the fitting window, and only grossly poor flying on the part of the ganker will allow the mission bear a window to either win or run away.  Most of the time, if the ganker understands how to apply a point to the mission ship and what distance to orbit at, the ganker will win simply by virtue of having a ship fitted specifically to kill the mission ship, and the mission ship will lose by virtue of having a ship fitted specifically to kill rats.

But though PVP piloting skills are not necessary for a ninja, that does not mean that they are worhtless.  Quite the contrary.  No gank is perfectly safe.  There is never a situation where you, as the ganker, have perfect information and can deduce exactly how your target will act.  If you flip the can of a Bantam, and the Bantam pilot flies off, unless the pilot is days old, you cannot know for sure whether he will: (1) abandon the can and not return, (2) return and continue mining, ignoring your theft, (3) return in a mission fit ship and try to kill you, (4) return in a PVP fit ship and try to kill you, (5) return with a group of corp mates and try to kill you, or (6) do something completely unexpected.  You can speculate as to what the Bantam pilot will do, and the hope is always that he returns in a ship ill-fitted for a PVP engagement, but you cannot know until he warps back into the belt, and the moment he does he has the advantage, since he knows what you are flying and where you are.

Having well developed PVP piloting skills can turn the tide of a gank gone bad.  If you’re flying a frigate, and your target returns to the belt in an assault frig, proper piloting skills can give you the edge you need to win the engagement, or at worst they may give you the leeway you need to make your escape.

With all of this in mind, I spent last Saturday cruising the belts around Caldari Space, looking for fights, looking for the chances to learn.

I was in a Rifter the whole day, not only because it is the ship I can best fly at the moment, but because it is the best T1 frigate in the game for solo PVP.  If I’m going to fly a frigate, I might as well fly the best.  My fit was thus: 
[Rifter, Belt Cruising]

Highs:
3x 200mm Autocannon II
‘Limos” Rocket Launcher

Mids:
X5 Prototype I Engine Enervator
J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner

Lows:
200mm Reinforced Rolled Tungsten Plate
Small Armor Repairer II
Damage Control II

Rigs:
2x Small Projectile Collision Accelerator I
Veterans will recognize that this fit is not the classic Rifter fit, but a slight modification of it, with a missile launcher in place of a Nosferatu and Collision Accelerator rigs in place of Burst Aerators and Ambit Extensions.  Why did I make these modifications?  Because I made the same mistake that so many people make, not only in EVE but in many other games: I valued raw damage above all other stats.  By adding the launcher and the different rigs, I increased my theoretical DPS from about 65 to about 80.  At the time I believed this to be superior.  I have since learned that lesson, but let’s not jump ahead.

After cruising through several empty systems, I happened upon a belt occupied by two ships belonging to the same corporation.  The nearest ship, a Cormorant, was sitting right next to a jetcan.  Never one to pass up the opportunity, I burned on over and flipped the can, giving aggro to both pilots.  They immediately warped away.

Hoping that they would return with something worth fighting, I put myself into a medium orbit around my can and waited.  Beginner tip: never sit still.  Often against bigger ships, the greatest advantage you have is your speed, which lets you outrun large caliber guns.  Sitting stationary negates your greatest advantage.

Sure enough, my initial target returned in a Caracal, locked onto me, and launched a volley of missiles that did about ten damage to my shields.  I at once deduced that this was the pilot’s mission running ship, and after about six volleys from my guns, the Caracal’s mission running days were over.  Upon inspecting the wreck, I found that my suspicions were correct, as her hold contained salvage, several thousand missiles, and ten Militants.

While I was rummaging through the wreck, (and figuring out how to make sure I collected the mission objectives), the other pilot – remember they were corp mates – landed in belt in a battleship.  What kind of battleship it was I cannot say for sure, although my hazy memory tells me it might have been a Hyperion.  In any case, I warped away at once.

Sitting in relative safety, I considered my options.  A battleship is a battleship, after all, and I was a rookie pilot in a frigate.  On the other hand, fortune favors the bold.  If I died, I was out 6 million for the Rifter.  If I killed, it was worth far more.  I threw caution to the wind, and warped back to the belt at 70 km, hoping that would give me enough of a distance cushion to figure out a strategy.

The battleship was still there.  I set myself to orbit at 10 km and closed in.  I hoped that, flying at 1000 m/s at that distance, his guns, whatever they were, would miss me, and I would have time enough to run if things went bad in a hurry.  Sure enough, as soon as I got into range he locked me up and opened fire.

And then his ship exploded.

Unbeknownst to me, and obviously unbeknownst to my opponent, the corporate aggression timer had run out.  The timer was still active for the Caracal pilot, since she had returned first and started shooting at me, but the corporate timer had never been reset, and it had run out while I was out of the belt thinking about what to do.  So, as you may have guessed, as soon as the battleship opened fire, CONCORD appeared and ended the fight before it began.  Alas, because I did not realized what was happening, I didn’t think to return fire and try to get on the killmail.  Hence why I don’t know exactly what kind of ship it was, nor do I know exactly how it was fit.  I know it dropped some rather expensive heavy missile launchers, a moderately expensive railgun, a surprisingly expensive tractor beam, and 3,362 Nova Heavy Missiles. 

There was more in the wreck, but I couldn’t carry it all, and when I returned after dropping off most of it in the nearest station, I found the original Caracal pilot back in the belt scooping up everything that was left.  The pilot invited me to a conversation, and I seized the opportunity to make just a little more money.
Instancia Nardieu > are you happy now?
Sertoria Kumamato > Well, you did take the rest of the stuff from that Hyperion, so that's unfortunate.
Instancia Nardieu > ??
Sertoria Kumamato > If you want your Militants back, I'll put them on private contract to you at the Urlen VI station,
Instancia Nardieu > that would be nice if you would do that
Sertoria Kumamato > Sure thing.  5 million sound fair?
Instancia Nardieu > ok wait a moment
Instancia Nardieu > which station?
Sertoria Kumamato > Urlen VI, Chief Executive Panel Bureau
Sertoria Kumamato > One sec, let me get there.
Instancia Nardieu > iam here
Sertoria Kumamato > Okay, set up.
Instancia Nardieu > how does this work ._.
Instancia Nardieu > tradeing?
Sertoria Kumamato > Go to the top button the left, then under business, Contracts.
Instancia Nardieu > ok
Sertoria Kumamato > Then under Available Contracts, clear all the fields, then under "Availability" choose "Me."  Then Search. It should come up.
Instancia Nardieu > ive done. you have the 5 millioon
Sertoria Kumamato > So it seems.  Pleasure doing business.
Instancia Nardieu > ok. bye
Sertoria Kumamato > Bye bye
All told, that encounter netted me about 30 million, after the sale of all the stuff that dropped off the Caracal and the battleship.

But aside from the ISK, this experience yielded several important lessons:
If your target warps off, be ready for him to come back in anything.

It is important to quickly assess the damage potential of your opponent, and determine whether he or she can kill you.

Watch the aggression timers, and make sure to keep track of corporate aggression versus individual aggression.  Remember that you can exploit this.

People will CONCORDOKKEN themselves.  This sounds impossible, because you get a pop-up warning you that it will happen, but people will still do it.  Be ready to piggy-back onto the killmail when it happens.
 As I harped on back at the beginning of this post, after every engagement, whether you win or lose, it is paramount that you LEARN from the experience.  Now, I am not saying that you must approach every aspect of EVE Online as some kind of academic lesson.  You’re not going to be graded.  But you are going to be tested.  Every time you undock the other denizens of New Eden test you.  Every time I flip a can, I am testing whether the target knows how to handle that situation.  If the pilot fails the test, the pilot loses a ship.  Every time I flip a can, I am subjecting myself to a test as to whether I can handle the ramifications of that flip.

The failure, or inability, to learn from experience is the hallmark of the Scrub, and the Scrub is the primary target of the can flipper and ninja ganker.  Scrubs produce tears like spiders spin webs: it’s inherent in their nature.

We learn so that we do not become a Scrub, and so that we may exploit Scrubs now and ever after.

Next time: I lose ships!  God damn it!

Thursday, February 2, 2012

The First Adventure, a Fateful Encounter

At one point while voraciously devouring the archives of several EVE blogs, I happened upon a statement that gave me pause.  I believe it was Jester (but don’t quote me on that), commenting that EVE is a gerontocracy of sorts.  That is, it is a game where older players have the advantage and the power, and newer players can, and always will, be inferior.  This is, of course, due to EVE’s skill training mechanic, and to a degree the logic holds.  An older character will always have more skill points than a new character, and therefore will be able to fly more ships, will be able to fly those ships better, and will be able to better fit those ships.

Nevertheless, I could not but conclude that this statement is false, because it ignores an enormous variable; in fact, it ignores the most important variable in EVE Online.

The player.

A character may have one hundred million skill points, may be tooling around nullsec in an officer fitted Titan, and may have five trillion ISK in his wallet, but if the player controlling that character is a moron, those in-game advantages are worthless. Player skill, that unique combination of individual intellect, wisdom, understanding of game mechanics, and general craftiness, is a far more important attribute than any in-game number.

Now, I make no claim to be an expert at EVE Online.  As someone who has been playing for less than a month, I cannot possibly assert that I understand the finer nuances of the game, or that the years of experience accrued by older players count for nothing.  I’m sure that, in a PVP scenario, a seasoned veteran would be able to obliterate me with a day old character, simply because he or she knows how to fight, whereas I only know the theory behind a fight.

But that does not mean I cannot be crafty, after a fashion, and it does not mean that I cannot still get the better of an idiot.

Our story begins during my first evening cruising the belts around central Caldari space.  I was piloting my trusty Rifter, go-to ship for would-be PVP pilots, fitted with the most affordable of T1 guns and tank modules.  I had decided to try my hand and the ancient and revered ninja art of can-flipping, which is not quite as easy as you might think.  For one, everyone uses those goddamn secured containers.  Added to that, most of the miners I found were in hulks or retrievers, which don’t tend to pop cans anyway.  Maybe it was because I was flying around at about 2:00 AM Central US time, and the only people online are hardcore miners who know what they’re doing, or maybe I just had bad luck.

Anyway, eventually I warp into a belt to find a Cormorant and a Badger mining away, with nary a can in sight.  But lo, off in the distance, there lay some belt rat wrecks belonging to the Cormorant, and they were yet unlooted.  Seizing the opportunity, I burned over to the nearest wreck, swiped an incredibly valuable Invulnerability Field I, and proceeded to ram my Rifter straight into the Cormorant, in case he hadn’t noticed me yet.

No response.  But I am nothing if not stubborn, and so I began a grand campaign of bumping, flying toward the asteroid he was mining, flipping about face, and crashing into him at top speed.  With each collision the mighty destroyer drifted further away from the asteroid, until at last the Cormorant was beyond mining laser range and the beam cut off.

This cruelty was the straw that broke the Cormie’s back, and he at once locked me up and unleashed the full might of his weapons.  Unfortunately for him, those weapons consisted of a meta 2 missile launcher and a 125mm railgun.  Further compounding his problems, the poor Cormorant failed to fit anything at all but for those weapons and four mining lasers, and after three or so volleys from my autocannons the mighty destroyer burst into flames.

A rather uninteresting kill, I grant you, but it was my very first, so it was worth recounting.

But, dear reader, this is not the end of the story.  That was merely the prelude to the true encounter of the evening.

Riding the high from my first kill, I change systems and warp into another belt.  By some cosmic coincidence, at the exact moment I land in belt, another ship lands as well: a Typhoon Fleet Issue.  I had never seen one before, and after looking at this one I can safely relay to you that the TFI is one ugly looking ship.  While I was wondering what a Phoon was doing there, I noticed that there was a jetcan in the belt as well.  Flipping instincts take over, and I approach.  After checking to make sure the can is not owned by the Phoon pilot, or owned by someone in his corporation, I flip the can and go into a wide orbit around it.

The Phoon pilot, a dashing gentleman by the name of Draga Lister, decides that he’s got the chops to take on a three week old Rifter pilot, and blows up my can with a cruise missile, (my can, full of some poor third party’s ore).  He then pops a can of his own and brings his ship to a dead stop.

My curiosity gets the better of me, and I set my Rifter into a tight orbit around Draga’s ugly monstrosity while I Alt-Tab out to Google “Rifter vs. Typhoon.”  Of course, there are no hits, and Wensley’s Rifter Guide is likewise silent on whether a T1 frigate can tango with a battleship.  I decide to “Look At” the ship, at which point I notice its name, big dick cumspewer.  Oh, how I cursed my situation.  Would that I had encountered Draga a month or two from now!  How I would revel in relieving him of his beloved cumspewer.  (Seriously, I would gladly sacrifice any number of cheap throwaway ships to rid New Eden of a tumor with a name like that.)

Anyway, while inspecting I discover that there are no guns on his ship, which means he must only have launchers fitted, and since I saw a cruise missile pop my can, I can reasonably deduce that he has battleship-sized launchers.  So I sat and thought.  On the one hand, given the small signature radius and speed of my ship, his missiles probably wouldn’t do much to me, and my web would let me slow down and pick off his drones.  On the other hand, I was fitted with middle-grade T1 guns and lacked the ability to overheat; breaking his tank was not likely.

Thus I found myself in a most unfortunate situation.  Here I had a Typhoon Fleet Issue, named big dick cumspewer, that had flagged himself for me, and there was nothing I could do about it.  Lamentation upon lamentation!  To add insult to injury, Draga decided to yellow box me right about now, teasing that he might have a heart attack, mash his “fire” key, and CONCORD himself.

But lo, there came to me in my despair that most true and wise of ninja proverbs: “If you can’t win, at least make sure your opponent loses.”

Shamelessly stealing a trick from Aiden Mourn, I set my CSPA charge to 1,000,000 ISK, and fired off this evemail:
Yellow boxing
From: Sertoria Kumamato
Sent: 2012.01.30 23:14
To: Draga Lister, 


Contemplating pulling the trigger?
I checked my wallet to make sure I didn’t fall into my own trap, and then sat back and waited.  Sure enough, within moment Draga sent me a reply mail:
Re: Yellow boxing
From: Draga Lister
Sent: 2012.01.30 23:15
To: Sertoria Kumamato, 


erm nope - you may if you wish
Success!  I pressed to see how much I could milk this.
Re: Re: Yellow boxing
From: Sertoria Kumamato
Sent: 2012.01.30 23:17
To: Draga Lister, 


I'm not sure I like my odds, especially against something with a name like that.
At this point he started taunting me in local, saying something along the lines of “Aww Sertoria Kumamato, look at your widdle ship.  Feeling a bit of ship envy, are we?”  Ignoring such drivel, I watched my mailbox, and soon I received this gem.
Re: Re: Re: Yellow boxing
From: Draga Lister
Sent: 2012.01.30 23:19
To: Sertoria Kumamato, 


this is a game - u either play and have a lol or you will never enjoy it - someone allows u to have a pop at there ship take that opportunity as it does not come along often
I pressed again.
Re: Re: Re: Re: Yellow boxing
From: Sertoria Kumamato
Sent: 2012.01.30 23:21
To: Draga Lister, 


As much as I appreciate the learning opportunity, I think I can assess my likelihood of success without testing it in the field.
Alas, he must have noticed his shrinking funds, and just about now the fifteen minute timer elapsed.  Draga dropped his lock on me, used another cruise missile to destroy his own can (so manly!), and warped off.  As he disappeared from the grid I sent him one last message.

Re: Re: Re: Re: Yellow boxing
From: Sertoria Kumamato
Sent: 2012.01.30 23:24
To: Draga Lister, 


By the by, I'm sure CONCORD appreciated your donations.
Thus ended my grand encounter with Draga Lister, with the final score:

Me: 0
Draga Lister: -2,000,000 ISK, - 2 cruise missiles
Random miner: - 7,000~ units of Veldspar

- Sert

Wednesday, February 1, 2012

Calling

I tried EVE Online about a year ago, and managed to last all of one hour.

You see, I have a dream.  A dream of a wide open space simulation game in which I get to fly awesome spaceships around in any direction doing all manner of things space-related.  I tried Sins of a Solar Empire, but the combat in that game is garbage.  (Also, I always went broke rather quickly and got steam-rolled by my neighbors.)  None of the games on Steam fit the criteria.  So in my desperation, I turned to EVE.

I had heard from the Internet, (the most reliable of sources), that EVE Online was replete with scammers, griefing, spreadsheets, and confusing interfaces that make Microsoft Excel jealous.  However, I had also heard that EVE had spaceships, and an open galaxy to explore, and the ability to fly around and do whatever you want.  So I created a trial account, logged in, and entered the world of New Eden.

And then promptly left the world of New Eden in disgust.

Looking back on it now, I don’t really remember why I hated that scant hour with the game.  I didn’t do much research before playing it, and I had no idea as to how you actually handle the game, so I imagine that hour was largely spent fighting the UI and not understanding how to fly my goddamn internet spaceship.  And since flying goddamn internet spaceships was the whole point, once I realized that the game didn’t seem to want me flying said internet spaceships, I logged off, uninstalled the game, and never looked back.

So now jump to about three weeks ago, when I decided to look back.  Remarkably, it was not the release of Crucible that drew me to the game (although it was VERY fortuitous timing that I came back to the game right as that expansion dropped), but rather my dream, my fervent desire, to fly spaceships.  There still was no other viable alternative, and so, steeling my resolve to brave any interface in order to get to fly my precious internet spaceships, I made a new trial account, downloaded the client through Steam, and logged back into New Eden.

This time, I stuck around.

I suppose I should commend CCP for the latest iteration of the new player experience.  The initial tutorial, followed by the five career agents, worked very well to introduce the many mechanics of the game, as well as suggest possible careers that I could pursue whilst flying my beloved spaceship.  However, following the completion of those career agents, I found myself at a loss as to what to do.  I was already perusing EVE blogs, in an attempt to get a better grasp of the game, and reading about lowsec PVP adventures led me to consider piracy.  But one does not simply waltz into lowsec with a two day old character and start ransoming haulers.  I had to do something while I was training the necessary skills and accumulating the necessary capital.

So I looked up missions, learned of the Sisters of EVE level 1 epic mission arc, and set out to complete it.  I wrapped it up a few days later, richer by a few million ISK, but poorer for the experience.  Mission running is basically just normal MMO questing, but that EVE doesn’t tell you to “kill 10 foozles,” it tells you to “go to this place and kill all the foozles,” with the foozle count ranging somewhere between three and a boatload (for the higher level missions).  This was not what I wanted to do.  I did not brave the 1998 user interface of the game just to fly my internet spaceship around popping foozles and collecting 50,000 ISK rewards!  There must be something more!

After further investigation, I learned that the “something more” was reserved for characters with more skill points.  Incursions, nullsec warfare, piracy, exploration, all of it was for older characters with skill points coming out of their ass and faction fit capital ships.  The only things I could find that were within my capabilities were mission running and low-grade planetary interaction.  Thus educated, and somewhat dejected, I set course for a system with a good corporation for grinding missions and standing (a system that, coincidentally, had a good planet setup for Tier 2 planetary production), plopped down a few planetary command centers, and started popping mission rats.

For three days I was miserable.  My playtime consisted of, “log in, reset planet extractors, do three our four missions, hope one of them was a high quality one that paid out 500,000 ISK, train skills toward bigger ships, log off.”  This was not fun.  This was a fucking job.

But then, just when all hope was lost, and it seemed that there was no fun to be had in EVE for at least the first six months, a miracle happened.  By one way or another, leapfrogging from blog to blog to forum post to Evelopedia entry, I discovered something that would change everything.

Kahega's Ninja Salvaging Guide

From there I discovered the ninja ganking and salvaging blogs, wherein I learned of a whole new way to play the game.  Stealing mission runner loot, creating highsec PVP, suicide ganking, salvaging from high level missions.  Now this sounded like fun.

Within minutes I was in Jita, buying and fitting a Probe and a Vigil.  I brought up the map and searched for the systems with the most pirate kills in the last 24 hours.  I jumped my new ships there, scanned down a Navy Raven, and warped right into Angel Extravaganza.  I made more ISK in one hour than I had made in the last ten days combined.

The next day, I harvested my planets, demolished all my command centers, and left my old mission system never to return.

For now I know what I want to do.  I want to relieve mission runners of their salvage, which they so carelessly leave cluttering up the systems.  Soon, I shall relieve them of their ships as well.

- Sert